Optimize aura ID checking

This commit is contained in:
OldManAlpha 2025-01-21 09:59:17 -08:00
parent 7a44c81ea6
commit 7d4f1b3af7

View File

@ -1,10 +1,10 @@
-- Caches important information about units and makes the data easily readable at any time.
-- If using SuperWoW, the cache map will have GUIDs as the key instead of unit IDs.
local USE_GUIDS = HMUtil.IsSuperWowPresent()
local AllUnits = HMUtil.AllUnits
local AllUnitsSet = HMUtil.AllUnitsSet
local util = HMUtil
local AllUnits = util.AllUnits
local AllUnitsSet = util.AllUnitsSet
local superwow = util.IsSuperWowPresent()
local compost = AceLibrary("Compost-2.0")
@ -20,8 +20,10 @@ HMUnit.AurasPopulated = false
-- Buff/debuff entry contents: {"name", "stacks", "texture", "index", "type", "id"(SuperWoW only)}
HMUnit.Buffs = {} -- Array of all buffs
HMUnit.BuffsMap = {} -- Key: Name | Value: Array of buffs with key's name
HMUnit.BuffsIDSet = {} -- Set of currently applied buff IDs
HMUnit.Debuffs = {} -- Array of all debuffs
HMUnit.DebuffsMap = {} -- Key: Name | Value: Array of debuffs with key's name
HMUnit.DebuffsIDSet = {} -- Set of currently applied debuff IDs
HMUnit.TypedDebuffs = {} -- Key: Type | Value: Array of debuffs that are the type
HMUnit.AfflictedDebuffTypes = {} -- Set of the afflicted debuff types
@ -42,7 +44,7 @@ end
-- Non-GUID function
function HMUnit.CreateCaches()
if USE_GUIDS then
if superwow then
HealersMate.hmprint("Tried to create non-SuperWoW caches while using SuperWoW!")
return
end
@ -90,7 +92,7 @@ end
-- Get the HMUnit by unit ID. If using SuperWoW, GUID or unit ID is accepted.
function HMUnit.Get(unit)
if USE_GUIDS and AllUnitsSet[unit] then
if superwow and AllUnitsSet[unit] then
return HMUnit.Cached[HMGuidRoster.GetUnitGuid(unit)] or HMUnit
end
return HMUnit.Cached[unit]
@ -108,7 +110,7 @@ function HMUnit:New(unit)
obj:AllocateAuras()
obj.AurasPopulated = true -- To force aura fields to generate
obj.IsNew = true
if USE_GUIDS then
if superwow then
obj.AuraTimes = compost:GetTable()
end
obj:UpdateAll()
@ -118,8 +120,10 @@ end
function HMUnit:Dispose()
compost:Reclaim(self.Buffs, 1)
compost:Reclaim(self.BuffsMap, 1)
compost:Reclaim(self.BuffsIDSet)
compost:Reclaim(self.Debuffs, 1)
compost:Reclaim(self.DebuffsMap, 1)
compost:Reclaim(self.DebuffsIDSet)
compost:Reclaim(self.TypedDebuffs)
compost:Reclaim(self.AfflictedDebuffTypes)
compost:Reclaim(self.AuraTimes)
@ -183,8 +187,10 @@ end
function HMUnit:AllocateAuras()
self.Buffs = compost:GetTable()
self.BuffsMap = compost:GetTable()
self.BuffsIDSet = compost:GetTable()
self.Debuffs = compost:GetTable()
self.DebuffsMap = compost:GetTable()
self.DebuffsIDSet = compost:GetTable()
self.TypedDebuffs = compost:GetTable()
self.AfflictedDebuffTypes = compost:GetTable()
end
@ -195,14 +201,18 @@ function HMUnit:ClearAuras()
end
compost:Reclaim(self.Buffs, 1)
compost:Reclaim(self.BuffsMap, 1)
compost:Reclaim(self.BuffsIDSet)
compost:Reclaim(self.Debuffs, 1)
compost:Reclaim(self.DebuffsMap, 1)
compost:Reclaim(self.DebuffsIDSet)
compost:Reclaim(self.TypedDebuffs)
compost:Reclaim(self.AfflictedDebuffTypes)
self.Buffs = compost:GetTable()
self.BuffsMap = compost:GetTable()
self.BuffsIDSet = compost:GetTable()
self.Debuffs = compost:GetTable()
self.DebuffsMap = compost:GetTable()
self.DebuffsIDSet = compost:GetTable()
self.TypedDebuffs = compost:GetTable()
self.AfflictedDebuffTypes = compost:GetTable()
self.HasHealingModifier = false
@ -223,6 +233,7 @@ function HMUnit:UpdateAuras()
-- Track player buffs
local buffs = self.Buffs
local buffsMap = self.BuffsMap
local buffsIDSet = self.BuffsIDSet
for index = 1, 32 do
local texture, stacks, id = UnitBuff(unit, index)
if not texture then
@ -236,6 +247,9 @@ function HMUnit:UpdateAuras()
if not buffsMap[name] then
buffsMap[name] = compost:GetTable()
end
if id ~= nil then
buffsIDSet[id] = true
end
table.insert(buffsMap[name], buff)
table.insert(buffs, buff)
end
@ -244,6 +258,7 @@ function HMUnit:UpdateAuras()
-- Track player debuffs
local debuffs = self.Debuffs
local debuffsMap = self.DebuffsMap
local debuffsIDSet = self.DebuffsIDSet
local typedDebuffs = self.TypedDebuffs -- Dispellable debuffs
for index = 1, 16 do
local texture, stacks, type, id = UnitDebuff(unit, index)
@ -259,6 +274,9 @@ function HMUnit:UpdateAuras()
if not debuffsMap[name] then
debuffsMap[name] = compost:GetTable()
end
if id ~= nil then
debuffsIDSet[id] = true
end
table.insert(debuffsMap[name], debuff)
if type ~= "" then
afflictedDebuffTypes[type] = 1
@ -278,17 +296,12 @@ end
-- SuperWoW only
function HMUnit:HasBuffID(id)
for _, buff in ipairs(self.Buffs) do
if buff.id == id then
return true
end
end
return false
return self.BuffsIDSet[id] ~= nil
end
-- Looks for ID if SuperWoW is present, otherwise searches by name
function HMUnit:HasBuffIDOrName(id, name)
if HMUtil.IsSuperWowPresent() then
if superwow then
return self:HasBuffID(id)
end
return self:HasBuff(name)
@ -300,17 +313,12 @@ end
-- SuperWoW only
function HMUnit:HasDebuffID(id)
for _, debuff in ipairs(self.Debuffs) do
if debuff.id == id then
return true
end
end
return false
return self.DebuffsIDSet[id] ~= nil
end
-- Looks for ID if SuperWoW is present, otherwise searches by name
function HMUnit:HasDebuffIDOrName(id, name)
if HMUtil.IsSuperWowPresent() then
if superwow then
return self:HasDebuffID(id)
end
return self:HasDebuff(name)